Showing posts with label 2dbean. Show all posts
Showing posts with label 2dbean. Show all posts

Wednesday, July 3, 2013

The dark nevers falls

 
It got me out of my usual comfort zone and I had at it.
I was inspired by this post


Morning warm up that turned into an hour +


On another note.  We're at 253 backers 89% funded with 8 days to go!
See what I'm so excited about here


I also got a good question this morning and after replying thought more people could make some use of it.  Here is the question and answer that follows:
  •  When I knew you at school you had "potential". What habit did you form to take you to the next level? You've inspired the heck out of me and I am ready to move out of my "potential" phase. Thanks man!


  •  I made conscious decisions on who I spent my time with, where I spent my time, and what to "give up" to do it. That is all dependent on what your goals are. So I'll go in order of why I made certain decisions. I'll be blunt too, because I believe in it.

    1.Who I spend my time with
    Too many folks just do a job. No ambition, no drive. Their careers are basically handled by whoever is in charge of them at that moment. So I now surround myself with people who are pushing themselves. Artistically, musically, in any category. Doesn't have to be art. Just Go-getters. And let me tell you, I didn't find many in (an undisclosed location).


    2. where I spent my time
    I committed myself to draw every morning before work at a coffee shop. I woke up early, 7 AM I was out the door. I always had a plan of attack. One day, it was drawing from a book. The next day, drawing from life around the shop. The next, character development on an idea I had. Whatever got me thinking about art, not waiting for it to happen, but making myself go after it. I gave myself some slack days of course, but I was vigilant, still am. I also still go to figure drawing when deadlines permit. Try to push my shapes, try new tools, whatever I could. Forward progress, even if it was a tiny bit is better than none. Worse yet, standing still. I can't think of an artistic way to die faster inside.


    3. What to "give up" to do it
    I devoted to it for a while. I let my wife know there was a new relationship in our lives, my art and career. It was with me before she came along and god forbid she passes before me, will comfort me in the time I only have her as memories. I gave up drinking as it fogged my mornings (I'm back on it but I took a break) Made myself put away the internet and killed a ton of time on the PS3. I had less time to devote to friends. I balanced it, but for a spell, I was all in. I think to truly understand oneself, or a craft, you must devote to it for a time. Not forever mind you, or it gestates and destroys. Losing an ear or drinking yourself to pity and remorse isn't a lasting career. I knew I wanted a balance after all. A life, a happy marriage, friends, and smiling. Keep it in mind what you want and you'll find your balance.


    So those are most of my habits I formed. Devotion to it in simple mind setting ways. That and be introspective enough to see where you are lacking and attack those skills. If you're good at something, just drawing it more doesn't help. It's just hubris to get attention in a lot of ways. Pushing yourself into uncomfortable territory is the easiest answer to the hardest task.
    I hope this helps, isn't too long winded. I still have many miles to travel before I am a great artist so I feel weird giving advice, but this is what I've got for you thus far. I may even post this to the blog as I see many people could relate to some advice, hope you don't mind. I won't post you asking though, no worries.


    So that's it.  Hopefully someone out there reads something and it helps them in some small way.

    Cheers,
    Bean




Monday, July 1, 2013

Ug, the Bounty Hunter Another free video tutorial!

That's right.  Another free tutorial to help promote the kickstarter!  Pleae join me on youtube or vimeo, join the newsletter, and help me kickstart this project too!

Friday, June 28, 2013

Through the morning fog, he waged.

Again,  Trying to get out of my comfort zone and design and paint like I don't normally go.  Let me know what you think.  Just needed a mental break from the style and property of Spaced Out.

Wednesday, June 26, 2013

1/2 way through Kickstarter and 72% funded!

That's right.  We are getting there and still there's time for you to help support the cause.  

So here is what the support and funds get to do.  During the campaign I am going back and tweaking and fixing making the art and storytelling tighter.  Hopefully you can tell the difference.  I certainly can.  So please, head on over and support, tweet, facebook, and send out word to any and all!
The website for Fil & Mantis is here as well http://filandmantis.com/
I'll have more as the days draw closer on the Kickstarter and campaign.
 

Tuesday, June 25, 2013

I love when my art becomes something more

So I got a few pics of this cool clay sculpting of one of my characters.
 The artist and animator is
Martin Joas
It's really fun to see my art become something more than just a drawing from me.
I love seeing people inspired and taking it to another level.
so fun.  Here's what Martin was working off of.

A podcast interview between myself and Chris Oatley

 Here are some excerpts:  But please head on over to Chris Oatley's site for more!

http://chrisoatley.com/brett-bean-character-designer/

 

Interview With Character Designer Brett “2D Bean” :: ArtCast #61



“It’s tough. You have to have to relax a little bit. You have to kind of let yourself wander and play a bit. …but then you have to have a purpose for the character.”
-Brett Bean

In This Episode:

  • Why you might NOT want to work at Pixar or Disney…
  • What makes an appealing character design?
  • Do you HAVE to do your own personal projects to succeed as a character designer?
  • How you might miss your creative calling if you don’t question everything.
  • How your artistic growth is like video games.
  • How to battle bitterness.
  • What to do when you feel like giving up…
Click through to listen to the interview and watch a Character Design + Digital Painting Demo by Mr. Bean…

Freelance Freedom:

“I was talking to one of the Pixar guys and he [asked me] how much of my wanting to work at Disney or Pixar was just hubris. [He told me to] dissect the reasoning behind my goals. That was tough. But I went home and I did some soul searching. It was the best advice I could have [received]. He was right. I want to work in an environment where I’m learning and I’m helping and I’m making people laugh and I’m making people happy… …doing art for a living. And then everything switched. My goal was no longer thinking ‘I have to be here or there…’ There are so many great companies that I’d love to work with… But it’s no longer THE goal. It’s not the end-all-be-all.”
-Brett Bean

More From Brett “2D Bean”:

Brett Bean’s Kickstarter 
Brett Bean on deviantArt
Brett Bean’s Blog
Brett Bean on Tumblr

Listen To The Interview:

Monday, June 24, 2013

Fil and Mantis website

The Bounty Hunter Ug here wants you to click on the new website for the Spaced Out project.  Concept art, Bio's of the characters, links to the kickstarter, and more are all here http://filandmantis.com/

Thursday, June 20, 2013

Speed painting this morning

I just wanted to mess around in a completely different way.  I don't normally work like this but it's always good to break out of your norm, right?

Wednesday, June 19, 2013

The Newsletter of Brett Bean #2!

The Newsletter of Brett Bean #2!
Click above for the full Newsletter
Check out this artwork and more at the clicky!

Also a free tutorial on How I am making the art for the kickstarter!   Come join us for more aliens, bounty hunters, metaphors, and shenanigans over at the kickstarter!

Wednesday, June 12, 2013

The Kickstarter is LIVE! Spaced Out!

Hello all across the internet!  My official first ever Kickstarter is now underway.  I am beyond excited and happy to be this far along the adventure.  Please oh please won't you join me? 

To be whisked away to learn more about the project, me, the video and lend some support in any way that you can.  Helping out on kickstarter is always appreciated but even if you only tweet, Facebook, or just plain yell it to someone I'd be enormously grateful.  I've been working on this in my off work hours for months and months and now that I am more than half way done I'd like to share it.  So head on over, more info aplenty.  C'mon, let's make it a quickstart!




As always, thanks for joining me on this crazy ride!


Cheers,
Bean

Friday, May 31, 2013

The Spirit Warrior

Another painting for Dungeon Defenders 2

Art Director- Rusty Drake
Character Designer- Danny Araya 

Basically this is what I get from the company with some art direction and then it becomes the painting you see above.
Danny Araya Designs

Wednesday, May 29, 2013

Comic Page Directors cut

So, This comic has taken a bit of time I'm putting together.  Getting close enough to run a kickstarter campaign but a ton of great freelance and jobs have made the personal project slow at times.  Only so many hours one can devote creatively....  Since it's taken so long and I haven't worked full time on this comic the style and my general design sense has changed since I started.  I am now going back through the first 3 pages and directors cutting them up.  Here's s sample of the way I am changing and hopefully "fixing" the issues I see I want to fix.

8 months Ago
&
YESTERDAY
Hopefully you can see it too.  Getting there.  I ave about 6 fully unique stories in my head so hopefully after this one, if successful, I'll just keep going and transition into doing this on a regular basis.

Thursday, May 23, 2013

Orc

Another Image I created for Trendy Entertainment for Dungeon Defenders 2.  The character design was already done.  If I'm not mistaken the character designer is Danny Araya and art directed by Rusty Drake.  I got to "beef him up" and put him into a scene.  So all this artwork is mine, but design wise this was a task I usually find myself doing the pre-production parts and not this part.  A fun and very different task as I am normally working off of my own designs and such.  I got to do a few of them.  I will reveal the paintings I did as they do ;)

Wednesday, May 22, 2013

Gamma Worlds

You know, I have no idea if I ever posted these.  Done years ago for Gamma Worlds for Wizards of the Coast.  One of my first freelance jobs.



Sunday, May 12, 2013

A blast from the past...

Backing up old files and finding old hard drives you find stuff from years and years ago.  Here's some of that....  It's an old game that years later would be turned into a mobile MMO.  It was originally called Blackstar.



















Basically if you've made it to the bottom of this post...congrats.  This was only a smattering of the work I got to do on the project back in the day.  My first concept art job and I moved to Texas to do it.  I met some great friends and after all these years I continue to work freelance for the company off and on when the chance arises.  The game changed drastically.  So here, ya go.  Some good, some bad.