Showing posts with label design. Show all posts
Showing posts with label design. Show all posts
Tuesday, November 4, 2014
Friday, August 9, 2013
A talented artist turned my 2D into 3D!
I gotta say. Awesome. Felipe Bassi is a 3D modeler in Brazil. Not only do they make brilliant fighters they also make skilled artisans over there...... I think he did a superb job. I would totally dig a 3D print of this guy. Oh man I can taste it. Anyone know of a good place?
So here's the original art that Felipe used as inspiration.
And his 3D model!
Great job Felipe!
You can see more of his work at the
LINK
He can be reached at felipe_bassi@hotmail.com
He can be reached at felipe_bassi@hotmail.com
Wednesday, July 31, 2013
Siggraph demo
Thanks to WACOM and CTN, I got to Demo at SIGGRAPH 2013. Many talented artists got to show their stuff, I hope you got to check out Armand Serrano, Jason Scheier,
Brian Kesinger, Craig Elliott, Erik Martin and Armand Baltazar
I did 2 smaller "ideas". 1 approach to how I warm up in the morning and then another approach towards design. It was only an hour so I couldn't finish the piece but here's where I took it when I got home.
Brian Kesinger, Craig Elliott, Erik Martin and Armand Baltazar
![]() |
| Warm up with shapes |
I did 2 smaller "ideas". 1 approach to how I warm up in the morning and then another approach towards design. It was only an hour so I couldn't finish the piece but here's where I took it when I got home.
![]() |
| digital drawing then painting |
Thursday, July 11, 2013
Double Down
Labels:
2dbean,
aliens,
art,
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bean,
brett bean,
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character design,
creature,
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sdcc
Tuesday, July 2, 2013
Monday, July 1, 2013
Ug, the Bounty Hunter Another free video tutorial!
That's right. Another free tutorial to help promote the kickstarter! Pleae join me on youtube or vimeo, join the newsletter, and help me kickstart this project too!
Labels:
2dbean,
art,
brett bean,
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comic,
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video
Tuesday, June 25, 2013
A podcast interview between myself and Chris Oatley
Here are some excerpts: But please head on over to Chris Oatley's site for more!
http://chrisoatley.com/brett-bean-character-designer/
Interview With Character Designer Brett “2D Bean” :: ArtCast #61
-Brett Bean
In This Episode:
- Why you might NOT want to work at Pixar or Disney…
- What makes an appealing character design?
- Do you HAVE to do your own personal projects to succeed as a character designer?
- How you might miss your creative calling if you don’t question everything.
- How your artistic growth is like video games.
- How to battle bitterness.
- What to do when you feel like giving up…
Freelance Freedom:
“I was talking to one of the Pixar guys and he [asked me] how much of my wanting to work at Disney or Pixar was just hubris. [He told me to] dissect the reasoning behind my goals. That was tough. But I went home and I did some soul searching. It was the best advice I could have [received]. He was right. I want to work in an environment where I’m learning and I’m helping and I’m making people laugh and I’m making people happy… …doing art for a living. And then everything switched. My goal was no longer thinking ‘I have to be here or there…’ There are so many great companies that I’d love to work with… But it’s no longer THE goal. It’s not the end-all-be-all.”
-Brett Bean
More From Brett “2D Bean”:
Brett Bean’s KickstarterBrett Bean on deviantArt
Brett Bean’s Blog
Brett Bean on Tumblr
Listen To The Interview:
Podcast: Play in new window
| Download
Labels:
2dbean,
art,
brett bean,
character,
chris oatley,
design,
interview,
podcast
Monday, June 17, 2013
Friday, May 31, 2013
Friday, May 10, 2013
Friday, April 12, 2013
Tuesday, February 12, 2013
Kings Road art
I Got to work with some fine and extremely talented folks over at
or
It was their game called Kings Road and you can play it free now. Click on over. Here is a smattering of what I helped with from designs, to caricatures, storyboards, and under painting establishing shots. It was an interesting project to see the characters come to life with their in house painters. They did it to keep a consistent approach across the art assets and it was super fun to see the stuff change and morph into what it is now. Greg Faillace is the art director and it's fun to work with someone so talented, trusting, and concise. Good times. I hope they need me again with a different game down the road. This is about 1/3rd of the work. If time, I'll add more if people are interested.Tuesday, November 6, 2012
So What's Next?
So much is happening that I'm just going to type it all out here. I really started this blog for me to keep track of myself and then all of you decided to join me. And I thank you for it.
So We had an amazing Designer con
I got to hang out with some old friends, meet some new ones and even shake hands with some people that have somehow been influenced by my art. It's very nice and humbling to know that I've helped a fellow artist out along their journey. They do all the work but man, it's nice to know I helped in some small way.
The very next day after Designer Con, Julie debuted her Jewelry line. A smashing success at the Patchwork Indie faire.

She did amazing and I am so proud of her. Her art has come a huge long way and she puts in work hours that are astounding at times. And then on top of all of that, has to deal with me all the time. Hard, hard work.
AND ONTO THE FUTURE!
Next up is CTN Animation Expo! Nov 16th-18th in Burbank CA. It's probably my favorite convention out of them all. I will have a booth with originals, prints, art books, and myself. I will be doing a couple demos that weekend as well as a guest panel with the amazing artists; Torsten Schrank, Jose Lopez, John Nevarrez, Tony Siruno and then lil' ol' me on Saturday. It's always a good time if you can make it. Link to the panel http://m.guidebook.com/guide/2806/event/678916/
Other news:
- I am still hard at work on the original graphic novel and on goal to get a kickstarter happening the first week in January.
- I got to be a lead Designer on Slugterra which airs on Disney XD. Go check that out so there will be a season 2 with even more cool slugs!
Well, that's about it. Thanks everyone who visits, tweets, instas, shows up, facebooks, talks, buys, and supports this crazy journey I call a "career". It really does mean a lot to both Julie and I. So stop on by, say hello so I can keep putting names to avatar faces and I will see you online or in person.
-Bean
So We had an amazing Designer con
It was a one day event in Pasadena Convention Center. We met lots of great new friends and found some amazing art and toys. Please check out Cody Williams and his Yetis at these cons. You won't be sorry. I have 2...... And he's a great guy, so win win. http://www.yetisandfriends.com/
We had a wonderful APE con as well.
I got to hang out with some old friends, meet some new ones and even shake hands with some people that have somehow been influenced by my art. It's very nice and humbling to know that I've helped a fellow artist out along their journey. They do all the work but man, it's nice to know I helped in some small way.
The very next day after Designer Con, Julie debuted her Jewelry line. A smashing success at the Patchwork Indie faire.

She did amazing and I am so proud of her. Her art has come a huge long way and she puts in work hours that are astounding at times. And then on top of all of that, has to deal with me all the time. Hard, hard work.
AND ONTO THE FUTURE!
Next up is CTN Animation Expo! Nov 16th-18th in Burbank CA. It's probably my favorite convention out of them all. I will have a booth with originals, prints, art books, and myself. I will be doing a couple demos that weekend as well as a guest panel with the amazing artists; Torsten Schrank, Jose Lopez, John Nevarrez, Tony Siruno and then lil' ol' me on Saturday. It's always a good time if you can make it. Link to the panel http://m.guidebook.com/guide/2806/event/678916/
Other news:
- I am still hard at work on the original graphic novel and on goal to get a kickstarter happening the first week in January.
- I got to be a lead Designer on Slugterra which airs on Disney XD. Go check that out so there will be a season 2 with even more cool slugs!
Well, that's about it. Thanks everyone who visits, tweets, instas, shows up, facebooks, talks, buys, and supports this crazy journey I call a "career". It really does mean a lot to both Julie and I. So stop on by, say hello so I can keep putting names to avatar faces and I will see you online or in person.
-Bean
Thursday, October 25, 2012
Slugterra! NOW ON DISNEY XD
So I've been working with Nerd Corps. and Disney TV on a new show that debuted Oct. 15th. Slugterra. Super fun and I thought they all did a great job on the show. A pleasure to work with too. Special thanks to Eric Calderon for finding me and bringing me onto the show. And the rest of the crew Andy, Nancy, Rob, Ace, and company who were fun to work with on all the conference calls and meets. I will only post slugs that have shown up on the official website. More to come, promise. Watch the show and hopefully we can make more slugs for a season 2. Disney XD. SLUGTERRA SHOW LINK
More in the next few posts. Also I will not show the countless number of ideas that we went through as that's still useable. Meet me in person and I will have some original pages for sale. I may have gone through 200 sheets of designs at least 6 a page. Super fun. Let me know what you think.
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