Showing posts with label sci fi. Show all posts
Showing posts with label sci fi. Show all posts

Thursday, September 5, 2013

Spaced out!

Some sample page images from my Instagram feed.  I am near the end goal as I wrap up the final act of the comic book.  What a strange, hard, fulfilling, and magical adventure thus far.  I will have a postmordem when it is all said and done.  My mistakes, my surprises, etc.  Just thought I'd give the folks who don't follow me on instagram a few pics.

Wednesday, July 10, 2013

A time lapse video and a kickstarter

 That's right.  3 whole videos, for Free!  Just to promote my kickstarter and storyline.
There is only 38 HOURS LEFT!
We are already funded as so many people believe in the project, but there's still time for you to get in on it.  Art books, art prints, originals, You can be a faceless drone or there's still one package left to be an actual Evil Alien Henchman IN THE BOOK!

I try to give away most of my artwork here, to inspire and help bring a smile.  Please give a chance and click on the link if you haven't already.  I'd love to hit a stretch goal and add 10 awesome pages of concept art at the back of the book.

Don't forget, I'll be at Booth F-08 at San Diego Comic Con this July 18th-21st.



Friday, July 5, 2013

A comic page disected (animated GIF)

I still want to promote the Kickstarter project but also give you something else to look at and see.
Here is an animated gif of a page broken down from thumbnails to finished.  Hope you like.
Head on over to http://www.kickstarter.com/projects/2dbean/spaced-out-the-story-of-fil-and-mantis
We're at 93% with 6 days left!  Come on over and see what I've got cookin up!

Wednesday, July 3, 2013

The dark nevers falls

 
It got me out of my usual comfort zone and I had at it.
I was inspired by this post


Morning warm up that turned into an hour +


On another note.  We're at 253 backers 89% funded with 8 days to go!
See what I'm so excited about here


I also got a good question this morning and after replying thought more people could make some use of it.  Here is the question and answer that follows:
  •  When I knew you at school you had "potential". What habit did you form to take you to the next level? You've inspired the heck out of me and I am ready to move out of my "potential" phase. Thanks man!


  •  I made conscious decisions on who I spent my time with, where I spent my time, and what to "give up" to do it. That is all dependent on what your goals are. So I'll go in order of why I made certain decisions. I'll be blunt too, because I believe in it.

    1.Who I spend my time with
    Too many folks just do a job. No ambition, no drive. Their careers are basically handled by whoever is in charge of them at that moment. So I now surround myself with people who are pushing themselves. Artistically, musically, in any category. Doesn't have to be art. Just Go-getters. And let me tell you, I didn't find many in (an undisclosed location).


    2. where I spent my time
    I committed myself to draw every morning before work at a coffee shop. I woke up early, 7 AM I was out the door. I always had a plan of attack. One day, it was drawing from a book. The next day, drawing from life around the shop. The next, character development on an idea I had. Whatever got me thinking about art, not waiting for it to happen, but making myself go after it. I gave myself some slack days of course, but I was vigilant, still am. I also still go to figure drawing when deadlines permit. Try to push my shapes, try new tools, whatever I could. Forward progress, even if it was a tiny bit is better than none. Worse yet, standing still. I can't think of an artistic way to die faster inside.


    3. What to "give up" to do it
    I devoted to it for a while. I let my wife know there was a new relationship in our lives, my art and career. It was with me before she came along and god forbid she passes before me, will comfort me in the time I only have her as memories. I gave up drinking as it fogged my mornings (I'm back on it but I took a break) Made myself put away the internet and killed a ton of time on the PS3. I had less time to devote to friends. I balanced it, but for a spell, I was all in. I think to truly understand oneself, or a craft, you must devote to it for a time. Not forever mind you, or it gestates and destroys. Losing an ear or drinking yourself to pity and remorse isn't a lasting career. I knew I wanted a balance after all. A life, a happy marriage, friends, and smiling. Keep it in mind what you want and you'll find your balance.


    So those are most of my habits I formed. Devotion to it in simple mind setting ways. That and be introspective enough to see where you are lacking and attack those skills. If you're good at something, just drawing it more doesn't help. It's just hubris to get attention in a lot of ways. Pushing yourself into uncomfortable territory is the easiest answer to the hardest task.
    I hope this helps, isn't too long winded. I still have many miles to travel before I am a great artist so I feel weird giving advice, but this is what I've got for you thus far. I may even post this to the blog as I see many people could relate to some advice, hope you don't mind. I won't post you asking though, no worries.


    So that's it.  Hopefully someone out there reads something and it helps them in some small way.

    Cheers,
    Bean




Monday, July 1, 2013

Ug, the Bounty Hunter Another free video tutorial!

That's right.  Another free tutorial to help promote the kickstarter!  Pleae join me on youtube or vimeo, join the newsletter, and help me kickstart this project too!

Wednesday, June 12, 2013

The Kickstarter is LIVE! Spaced Out!

Hello all across the internet!  My official first ever Kickstarter is now underway.  I am beyond excited and happy to be this far along the adventure.  Please oh please won't you join me? 

To be whisked away to learn more about the project, me, the video and lend some support in any way that you can.  Helping out on kickstarter is always appreciated but even if you only tweet, Facebook, or just plain yell it to someone I'd be enormously grateful.  I've been working on this in my off work hours for months and months and now that I am more than half way done I'd like to share it.  So head on over, more info aplenty.  C'mon, let's make it a quickstart!




As always, thanks for joining me on this crazy ride!


Cheers,
Bean

Wednesday, May 29, 2013

Comic Page Directors cut

So, This comic has taken a bit of time I'm putting together.  Getting close enough to run a kickstarter campaign but a ton of great freelance and jobs have made the personal project slow at times.  Only so many hours one can devote creatively....  Since it's taken so long and I haven't worked full time on this comic the style and my general design sense has changed since I started.  I am now going back through the first 3 pages and directors cutting them up.  Here's s sample of the way I am changing and hopefully "fixing" the issues I see I want to fix.

8 months Ago
&
YESTERDAY
Hopefully you can see it too.  Getting there.  I ave about 6 fully unique stories in my head so hopefully after this one, if successful, I'll just keep going and transition into doing this on a regular basis.

Sunday, May 12, 2013

A blast from the past...

Backing up old files and finding old hard drives you find stuff from years and years ago.  Here's some of that....  It's an old game that years later would be turned into a mobile MMO.  It was originally called Blackstar.



















Basically if you've made it to the bottom of this post...congrats.  This was only a smattering of the work I got to do on the project back in the day.  My first concept art job and I moved to Texas to do it.  I met some great friends and after all these years I continue to work freelance for the company off and on when the chance arises.  The game changed drastically.  So here, ya go.  Some good, some bad.

Friday, February 1, 2013

Messin around zooooommmm

So it's been so busy with client work and the comic book I desperately needed to just mess around  for myself.  Here's what happened. 

Monday, December 28, 2009