Showing posts with label visual development. Show all posts
Showing posts with label visual development. Show all posts
Monday, January 27, 2014
Night visit
Labels:
2dbean,
art,
artwork,
brett bean,
digital art,
environment design,
visual development
Tuesday, May 21, 2013
Saturday, March 16, 2013
The art of Brett Bean volume 2!
The 2nd volume of the Art of Brett Bean is out now!
Click on the link, visit the store
Here is the cover and some sample pages.
Thanks to Alberto Ruiz, Trinquette Publishing, Pulp's books, and the labyrinth for putting all of this together.
Labels:
2dbean,
art,
art of,
artbook,
brett bean,
character design,
concept art,
creature design,
visual development
Thursday, February 21, 2013
Wednesday, February 20, 2013
Tuesday, February 12, 2013
Kings Road art
I Got to work with some fine and extremely talented folks over at
or
It was their game called Kings Road and you can play it free now. Click on over. Here is a smattering of what I helped with from designs, to caricatures, storyboards, and under painting establishing shots. It was an interesting project to see the characters come to life with their in house painters. They did it to keep a consistent approach across the art assets and it was super fun to see the stuff change and morph into what it is now. Greg Faillace is the art director and it's fun to work with someone so talented, trusting, and concise. Good times. I hope they need me again with a different game down the road. This is about 1/3rd of the work. If time, I'll add more if people are interested.
Labels:
2dbean,
art,
artwork,
brett 2d bean,
brett bean,
concept art,
design,
kings road,
rumble games,
sketches,
storyboards,
video games,
visual development
Monday, January 14, 2013
Update and an image, boy oh boy!
OK, Hopefully from the last couple of years you know that I keep this blog updated often. The first few weeks of 2013 have been enormously busy. I will hopefully have work to show sooner rather than later but everything I am working on is under NDA and very Hush hush.
The life of a freelancer gets busy quick as since the last week in December I started working with Trendy Entertainment, Disney Interactive, Shadow Machine Animations, Bento Box, and one yet announced slug for Slugterra. That along with the holidays and such it's been overload of awesome. I'll be getting back to regularly scheduled blog posts with new art soon. Still hard at work on the graphic novel with plans for a new website redesign. Time to get serious with all my free time..... I plan on doing tutorials and free comics (one a week storyline etc) Not sure which is first. I'll post some Fil n Mantis tomorrow from the graphic novel to prove I'm still hard at work.
I'll leave you with this:
Burpy. The main slug from Slugterra. We went back and forth many many times and although he looks very different in the show, we had a much more adult Burpy for awhile. Some early explorations and the such. (and yes, Dave and Greg did so good on how they presented their concepts for the show I used the idea too)
Thanks again for stopping by and supporting me on the journey.
The life of a freelancer gets busy quick as since the last week in December I started working with Trendy Entertainment, Disney Interactive, Shadow Machine Animations, Bento Box, and one yet announced slug for Slugterra. That along with the holidays and such it's been overload of awesome. I'll be getting back to regularly scheduled blog posts with new art soon. Still hard at work on the graphic novel with plans for a new website redesign. Time to get serious with all my free time..... I plan on doing tutorials and free comics (one a week storyline etc) Not sure which is first. I'll post some Fil n Mantis tomorrow from the graphic novel to prove I'm still hard at work.
I'll leave you with this:
Burpy. The main slug from Slugterra. We went back and forth many many times and although he looks very different in the show, we had a much more adult Burpy for awhile. Some early explorations and the such. (and yes, Dave and Greg did so good on how they presented their concepts for the show I used the idea too)
Thanks again for stopping by and supporting me on the journey.
cheers,
Bean
Labels:
2dbean,
art,
brett bean,
burpy,
character design,
concept art,
creature design,
disney xd,
LA,
Los angeles,
slugterra,
slugterrainia,
visual development
Wednesday, December 19, 2012
Slugterra slugs
Yes I know, more slugs. A smattering of the ideas and the final decisions. Some are spot on and some of the designs get major overhauls. I really wanted Crystalyd to be an older, senile, and blind tunneler but it didn't work out that way. Thresher started with chainsaw teeth but the overall idea morphed. I hope a gouled slug ends up with them teeth of doom... hopefully.
Friday, September 28, 2012
Think Tank Anthropomorphic Pirate
The English language has some wonderfully anthropomorphic collective
nouns for the various groups of animals. We are all familiar with
a "Herd of cows", a "Flock of chickens, a "School of fish" and a "Gaggle
of geese". However, less widely known is: a "Pride of lions, a "Murder
of crows" (as well as their cousins the rooks and ravens), an
"Exaltation of doves" and, presumably because they look so wise, and a
"Congress of owls". Now consider a group of Baboons. They are the
loudest, most dangerous, most obnoxious, most viciously aggressive and
least intelligent of all primates. And what is the proper collective
noun for a group of baboons? Believe it or not ... a "Parliament". A
PARLIAMENT OF BABOONS!
-Auther Unknown but originated from Africa
Check out Justins Gator Pirate and more of our shenanigans at
Labels:
2D art,
2dbean,
animal,
anthropomorphic,
art,
beast,
brett bean,
character design,
characters,
concept art,
create,
lioness,
Pirate,
think tank,
tigress,
visual development
Tuesday, September 11, 2012
Other Centaurs
Labels:
2dbean,
brett bean,
centaur,
character design,
concept art,
visual development
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